True pixel art, by construction
Most AI pixel-art tools are diffusion models: they paint a soft, full-color image and shrink it onto a grid, so dimensions are approximate, anti-aliasing leaves hundreds of near-duplicate colors, and you cannot change one thing without re-rolling. SpriteGen is different. The canvas is a real, fixed-size grid of palette indices, and the AI draws inside those rules, so the output is true pixel art the moment it appears. Ask for 16x16 and it is exactly 16x16, every cell holds one locked palette color, and there is no blur and no mixels.
Edit what the AI makes, pixel by pixel
Your sprite is a real document, not a flat image, so you can fix a single pixel by hand with the pencil, or ask the AI to change one thing and nothing else moves. The AI and your hand tools write to the very same grid. That surgical, conversational editing is something diffusion tools structurally cannot do.
Everything you need
- Generate true pixel art at your exact size from a text prompt.
- Conversational AI editing that changes only what you ask for.
- Integer-perfect hand tools: pencil, shapes, fill, selection, and a tool wheel.
- Animation with motion presets or a hand-built frame timeline with onion-skinning.
- Layers with opacity and locked, ramped color palettes.
- Export to PNG, animated GIF, spritesheets, Aseprite, Unity, and Godot.
Truly free
The editor and PNG export are free forever, with no sign-up needed, and every free account gets 10 AI credits a month. Paid plans start at $12/mo (Indie, 100 credits) and $50/mo (Studio, unlimited), plus pay-as-you-go credit packs that never expire. See pricing, read the guides and comparisons, or browse the FAQ.