Pixel-art guides
Step-by-step guides to making pixel art and sprites — by hand and with AI.
Pixel Art Sizes: A Practical Guide (16x16, 32x32, 64x64)
A practical guide to pixel art canvas sizes, what 8x8, 16x16, 32x32, 48x48, 64x64, and larger are good for, and how to choose the right resolution for characters, items, and tiles.
Read →Pixel Art for Unity: Import Settings That Stay Crisp
How to make and import pixel art into Unity without blur, including the exact texture import settings, pixels per unit, the Pixel Perfect Camera, and exporting sprites from SpriteGen.
Read →Pixel Art for Godot: Keep Sprites Sharp (Import Settings)
How to import pixel art into Godot without blur, covering the texture filter setting, import presets, snapping, and exporting sprites and spritesheets from SpriteGen.
Read →How to Make a 16x16 Pixel Art Sprite
A focused, step-by-step guide to making a 16x16 pixel art sprite, from setting an exact 16 by 16 grid to palette, silhouette, shading, and a clean game-ready export.
Read →How to Convert an Image to Pixel Art
How to turn a photo or drawing into real pixel art, why automatic filters create mixels, and the honest workflow of downscaling, reducing the palette, and cleaning up by hand.
Read →How to Make Sprites for Your Game
A guide to making a consistent set of game sprites — choosing shared dimensions and a palette, planning your sprite list, keeping a uniform style, and exporting everything your engine needs.
Read →How to Animate Pixel Art (Frame by Frame)
A practical guide to animating pixel art — planning motion, building a walk cycle, using onion skinning, timing frames, and exporting a clean loop as a GIF or spritesheet.
Read →How to Use AI for Pixel Art (Without Losing Control)
A practical, honest workflow for using AI in pixel art. How to prompt for sprites, when to generate versus hand-draw, how to refine with conversational edits instead of re-rolling, and how to stay in control of the result.
Read →How to Make a Pixel Art Spritesheet
What a spritesheet is, how to lay out frames in a uniform grid, why registration and padding matter, power-of-two sizing, and how to export one for Unity or Godot.
Read →How to Draw Pixel Art Items and Icons
Make potions, coins, keys, and weapons read clearly at tiny sizes. Silhouette, contrast, material cues, the all-important highlight, and how to keep an icon set consistent.
Read →How to Draw a Pixel Art Character (16×16 and 32×32)
Design a readable pixel art character from silhouette to shading. Head-to-body ratios, face detail at tiny sizes, color ramps, outlines, and keeping the sprite game-ready at 16x16 and 32x32.
Read →How to Make a Pixel Art Sprite (Step-by-Step)
A beginner-friendly, step-by-step guide to making your first pixel art sprite — choosing a canvas size, building a palette, blocking shapes, shading, and exporting for your game.
Read →How to Generate Pixel Art with AI (the Right Way)
Most AI image tools produce blurry pixel art that breaks on the grid. Here's how to generate true, game-ready pixel art with AI — exact dimensions, a locked palette, and conversational edits.
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